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32
5 months ago

For day 632 of coding, I've tried resizing the filled zones to match the size of the empty zones




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For day 799 of coding, the stuttering player sprite has now been fixed

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon