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27
5 months ago

For day 645 of coding, I have adjusted the stepping noise. I don't know if it's the right fit, but it does sound better




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For day 796, I am refining how the rooms are formed according to room size

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room