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For day 997 of coding, I am currently working to be sure that the camera won't zoom out when the area doesn't have room. Right now there's a snag with zooming back in
For day 1000 of coding, I've figured out how to do a gradual zoom. I am very glad to be coding for this long, and will continue to code for more days to come
For day 996 of coding, I figured out how to change the camera zoom in-game
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1002 of coding, I made sure that the camera will reset to its initial zoom upon changing rooms
@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup
before the quest ends and you'll get Coins!
For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before
I've added in a pixelated #Spider as well
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving
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