Next up
For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made
For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close
For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging
Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions
For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead
IT'S FINALLY HERE!
For week 51 of my weekly pixel art, I made a bonfire fireside
Along with it is my first weekly piece of this year
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