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For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work
For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock
For day 906, I've been looking into shaders more and leaned how to invert colors
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 900 of coding, I've started working on giving the small rocks a destruction animation
For day 901 of coding, I have applied the animation to the small rocks now
For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
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