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46
8 months ago

For day 655 of coding, I now got the objects to return to the state they was in before the mouse hovered over it




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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 906, I've been looking into shaders more and leaned how to invert colors

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended