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85
2 months ago

For day 671 of coding, I fixed an issue where the transition doesn't finish when entering the lower section. There are plans to redesign the random area later on




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For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead

For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix

For week 51 of my weekly pixel art, I made a bonfire fireside

Along with it is my first weekly piece of this year

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out

For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels

IT'S FINALLY HERE!

For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made