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48
11 months ago

For day 697 of coding, I have made sure the room transitions keep a set speed for the player regardless of the player's actual speed at the time of transition




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For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

I made this #Demon fellow standing by the #Gargoyle

There is now a #Goblin on top of the #Mummy 's head

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A #Mummy wanders blindly into the scene

We’re teaming up with Neowiz to support developers with a narrative game jam!  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

I have placed a N64 on the ground. It's based on the "Ben Drowned" #Creepypasta

For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time

My game in 50 seconds #indiedev #Gamedev #steam

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out