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21 days ago

For day 697 of coding, I have made sure the room transitions keep a set speed for the player regardless of the player's actual speed at the time of transition




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For day 716 of coding, I made sure the player can move after dashing into the lake's edge

For day 710 of coding, I have the player bounce back when colliding against some objects and walls during the dash

For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

For week 49 of my weekly pixel art, I redrew the Jetpack Penguin from week 38

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer

For day 715 of coding, I made it to where the player's shadow changes size during bounce back

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

For 713 of coding, I have fixed the direction display and the bounce back direction