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27
14 days ago

For day 701 of coding, I made sure to prevent stuttering when the player is pushed into the transition area




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For day 711 of coding, I made sure the player bounce back doesn't occur when dashing into the lake's edge

For day 705 of coding, I changed the player's transition movement to make it look less weird

For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction

IT'S FINALLY HERE!

For day 709 of coding, I've put text into the shift press indicator and made it to where you can still see the text when active

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

For 713 of coding, I have fixed the direction display and the bounce back direction

For day 707 of coding, I have worked out the issue with the edge during the room transitions

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 710 of coding, I have the player bounce back when colliding against some objects and walls during the dash