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30
5 months ago

For day 701 of coding, I made sure to prevent stuttering when the player is pushed into the transition area




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For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

For day 832 of coding, I added some depth sorting to the pickups

For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended

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For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

Our Slime Heroes quests have ended.

Congratulate the winners (who are all tagged in the article.)

Discover the game for yourself: https://bit.ly/slimeheroes

For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits