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30
7 months ago

For day 701 of coding, I made sure to prevent stuttering when the player is pushed into the transition area




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For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 901 of coding, I have applied the animation to the small rocks now

For day 900 of coding, I've started working on giving the small rocks a destruction animation

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character