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30
1 year ago

For day 701 of coding, I made sure to prevent stuttering when the player is pushed into the transition area




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For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

My game in 50 seconds #indiedev #Gamedev #steam

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1158 of coding, I've been working on not having the pull happen with no success so far

I've created a new form of parkour in Weefager! What do you think?

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement