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40
5 months ago

For day 722 of coding, I can now toggle the debug info on and off. This will allow me to see the game as it's supposed to be while being able to access information at a moment's notice




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For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script

For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other

For day 862 of coding, I made the resources' hitbox visible when debug is on

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

For day 856 of coding, I have put in a fail-safe for the objects that will have them self-destruct if spawned on a wall. It looks like it's working so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

For day 857 of coding, I am working on a sprite for the exits. I will need to make adjustments for it to work as intended

@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames before the quest ends on May 20 and you'll get Coins!

For day day 855 of coding, I tried having the code that flags the sections as walls run twice to catch any stragglers. It did not work