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24
1 month ago

For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close




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For day 765 of coding, I made another tree that will take more hits to chop down. I will later need to put in animation, or some other way to indicate that the tree is being hit

For day 758 of coding, I have put in a code that stops the rock spawning early if it starts to go into an endless loop

For day 763 of coding, I am making progress on correcting the tree spawn; but there is still some work that needs to be done

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This is my pixelated entry for the #WarThunderSticker quest

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 764 of coding, I have fixed the issue with how the tree resource is drawn

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)