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31
1 year ago

For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging




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Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors