![](https://m.gjcdn.net/video-poster/900/38647545-ipxn93ue-v4.webp)
Next up
For day 764 of coding, I have fixed the issue with how the tree resource is drawn
For day 758 of coding, I have put in a code that stops the rock spawning early if it starts to go into an endless loop
For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 763 of coding, I am making progress on correcting the tree spawn; but there is still some work that needs to be done
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)
For day 765 of coding, I made another tree that will take more hits to chop down. I will later need to put in animation, or some other way to indicate that the tree is being hit
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room
1 comment