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31
6 months ago

For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging




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For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong