
Next up
For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load
For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point
For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For 1088 of coding, I have fixed the transparency detection for the Christmas Tree
For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions












2 comments