Loading...
40
1 year ago

For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together




2 comments

Loading...

Next up

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet