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40
1 year ago

For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together




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For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

My game in 50 seconds #indiedev #Gamedev #steam

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

I've created a new form of parkour in Weefager! What do you think?

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet