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35
5 months ago

For day 746 of coding, I am currently working on a way to make the exit placements more randomized. I made some changes to the north placement, but I cannot immediately tell if it's working or not




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For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

For day 885 of coding; while trying to work on getting the falling right, I got the sprite to not appear behind the objects on the ground

For day 886 of coding, I've improved the tree tops falling. It still looks off though; like it's not starting on the right position

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Celebrate the parallel story to Undertale by completing these quests.

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

For day 880 of coding, I added a visual of the exit's collision box during debug

For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now

LGBTQ+ Game Dev Icons:

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For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments