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22
2 months ago

For day 785 of coding, I was testing the function to see if it works when I found that there is a out of range error




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For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Wild at Heart by @moonlightkids !

Check out the game: https://gamejolt.com/games/the-wild-at-heart/500465

Thanks to Razer for providing the laptops and peripherals!

For day 853 of coding, I refined the code some. Now it seems that some rocks are sometimes placed at the map's border

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Yellow Taxi Goes Vroom by @thoseawesomeguys !

Play the demo: https://gamejolt.com/games/yellowtaxigoesvroom/918960

Thanks to Razer for providing the laptops and peripherals!

For day 850 of coding, I have applied the flag checking arrays to the small object. It seems to have greatly reduced the chance of one appearing in the walls