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40
3 months ago

For day 811 of coding, I have adjusted the targeting of object interaction. It looks like I will need to put in a separate means of object detect that isn't grid based




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For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 906, I've been looking into shaders more and leaned how to invert colors

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 901 of coding, I have applied the animation to the small rocks now

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

For day 897 of coding, I've been working on the animation that will play for the tree top's destruction

For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 896 of coding, I have found out the tree top sprite didn't change due to how it was drawn via the draw_sprite_ext function. With that fixed I can work on completing the animation