
For day 811 of coding, I have adjusted the targeting of object interaction. It looks like I will need to put in a separate means of object detect that isn't grid based
Next up
For day 810 of coding, I had a target point drawn as a circle to help see where I need to adjust
For day 812 of coding, I made a new detection area for directly in front of the player as represented by the red circle
For 808 of coding, I managed to shorten part of the resource distribution code for better read times
@FatBombStudios ' Light Bearers 2 is out now!
It's a fast paced hide and seek, asymmetrical multiplayer horror game!
Play the game for FREE on Steam https://bit.ly/steamlb2
For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
For day 806 of coding; I'm working on a way to have resources spawn closer to the entrance, but not in front of it
For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits
0 comments