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38
24 days ago

For day 811 of coding, I have adjusted the targeting of object interaction. It looks like I will need to put in a separate means of object detect that isn't grid based




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For day 832 of coding, I added some depth sorting to the pickups

For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks

For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended

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For day 825 of coding, I made it to where the pick-ups will be drawn to the player a bit after landing

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For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups

For day 826 of coding, there was a weird issue where the game crashes when the game is closed during the maze. To fix this, I made sure that the rocks don't spawn anything when the game closes; or when the player enters a new section that has them removed

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For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural