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39
5 days ago

For day 812 of coding, I made a new detection area for directly in front of the player as represented by the red circle




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For day 810 of coding, I had a target point drawn as a circle to help see where I need to adjust

For day 806 of coding; I'm working on a way to have resources spawn closer to the entrance, but not in front of it

For day 816 of coding, I made a tiny rock pick-up for when you break rocks. It only works for the large rocks, and I will need to have the drops be more exciting later on

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

For 808 of coding, I managed to shorten part of the resource distribution code for better read times

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 807 of coding; it looks like I'm successful in having the resources spawn closer to the entrance, but not in front

For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

For day 811 of coding, I have adjusted the targeting of object interaction. It looks like I will need to put in a separate means of object detect that isn't grid based