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38
10 months ago

For day 856 of coding, I have put in a fail-safe for the objects that will have them self-destruct if spawned on a wall. It looks like it's working so far




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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

FUNDRAISER LIVESTREAM #SaveJim

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For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks