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22
1 year ago

For day 965 of coding, I have placed the tree objects and rocks under a parent object for the collision code to check for




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For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

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For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

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For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code