Game
Rock Beyond Time
4 years ago

Found any bugs yet?


Hi. I've been fixing up Rock Beyond Time and polishing it up before I release another build on the 16th. In order for me to find the bugs, I have to play it, and try out everything. So, here's some interesting bugs that the Early Access build has:

  1. If Myles holds an Ice Cube, and Susan un-summons it, Susan will slide downwards. This is an oversight from not including a "with", to indicate that one of the special effects objects goes downward.

  2. Myles' bubbles don't slow down. They did in earlier builds, but it was lost when I was trying to recode it. This is why I made so many backups.

  3. The flour can overwrite a thank-you note. Just an oversight.

  4. Hiro can animate weirdly when music is playing in the barn. Another oversight.

Have you found any bugs yet? I'm fixing them up as I go along, as well as adding all the necessary polish before I feel comfortable releasing it. You know, realigning text, putting in musical cues, taking care of the little bugs, adding better controller support, and so on.

Also, do you think this game should be harder? I feel the enemies' Defense stats are right, but maybe the Attack stats aren't. Balance is a tricky thing.



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I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

Playing around with the title is only the start of a title sequence.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

He's coming back. ...but just this once.

A rather interesting thing I forgot about...

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"