Game
Rock Beyond Time
4 years ago

Found any bugs yet?


Hi. I've been fixing up Rock Beyond Time and polishing it up before I release another build on the 16th. In order for me to find the bugs, I have to play it, and try out everything. So, here's some interesting bugs that the Early Access build has:

  1. If Myles holds an Ice Cube, and Susan un-summons it, Susan will slide downwards. This is an oversight from not including a "with", to indicate that one of the special effects objects goes downward.

  2. Myles' bubbles don't slow down. They did in earlier builds, but it was lost when I was trying to recode it. This is why I made so many backups.

  3. The flour can overwrite a thank-you note. Just an oversight.

  4. Hiro can animate weirdly when music is playing in the barn. Another oversight.

Have you found any bugs yet? I'm fixing them up as I go along, as well as adding all the necessary polish before I feel comfortable releasing it. You know, realigning text, putting in musical cues, taking care of the little bugs, adding better controller support, and so on.

Also, do you think this game should be harder? I feel the enemies' Defense stats are right, but maybe the Attack stats aren't. Balance is a tricky thing.



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Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

This will be the last Bonus Stage I'll make for the game, because all the others are already developed.

Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.

Title menus are really important for home releases, and Game Overs are for less casual gamers.

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

The arms are done.

Now, let's see if adding wings is too much...

The next update may be full of bugs.

...moths, mostly.