Game
Rock Beyond Time
3 years ago

Found any bugs yet?


Hi. I've been fixing up Rock Beyond Time and polishing it up before I release another build on the 16th. In order for me to find the bugs, I have to play it, and try out everything. So, here's some interesting bugs that the Early Access build has:

  1. If Myles holds an Ice Cube, and Susan un-summons it, Susan will slide downwards. This is an oversight from not including a "with", to indicate that one of the special effects objects goes downward.

  2. Myles' bubbles don't slow down. They did in earlier builds, but it was lost when I was trying to recode it. This is why I made so many backups.

  3. The flour can overwrite a thank-you note. Just an oversight.

  4. Hiro can animate weirdly when music is playing in the barn. Another oversight.

Have you found any bugs yet? I'm fixing them up as I go along, as well as adding all the necessary polish before I feel comfortable releasing it. You know, realigning text, putting in musical cues, taking care of the little bugs, adding better controller support, and so on.

Also, do you think this game should be harder? I feel the enemies' Defense stats are right, but maybe the Attack stats aren't. Balance is a tricky thing.



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...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

A rather interesting thing I forgot about...

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

He's coming back. ...but just this once.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

In case anyone forgot, robots explode.

So do robot maids.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.