Game
Rock Beyond Time
4 years ago

Found any bugs yet?


Hi. I've been fixing up Rock Beyond Time and polishing it up before I release another build on the 16th. In order for me to find the bugs, I have to play it, and try out everything. So, here's some interesting bugs that the Early Access build has:

  1. If Myles holds an Ice Cube, and Susan un-summons it, Susan will slide downwards. This is an oversight from not including a "with", to indicate that one of the special effects objects goes downward.

  2. Myles' bubbles don't slow down. They did in earlier builds, but it was lost when I was trying to recode it. This is why I made so many backups.

  3. The flour can overwrite a thank-you note. Just an oversight.

  4. Hiro can animate weirdly when music is playing in the barn. Another oversight.

Have you found any bugs yet? I'm fixing them up as I go along, as well as adding all the necessary polish before I feel comfortable releasing it. You know, realigning text, putting in musical cues, taking care of the little bugs, adding better controller support, and so on.

Also, do you think this game should be harder? I feel the enemies' Defense stats are right, but maybe the Attack stats aren't. Balance is a tricky thing.



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Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?

This will be the last Bonus Stage I'll make for the game, because all the others are already developed.

Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.

Okay, the bed's a bit bigger. There are other details I need to correct as well.

Sadly, the reunion between Pinafore and a conscious Timothy will have to wait.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

The next update may be full of bugs.

...moths, mostly.

Again, this is more Sierra-styled than Sega CD-styled, but it gets the point across.

It doesn't help that the small-sprite BAC-PAC doesn't exactly pop from this kind of background.

Besides that, I'm making progress.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.