Next up
This will be the last Bonus Stage I'll make for the game, because all the others are already developed.
Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.
We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.
The real trick now is figuring out what the starbase you're flying into looks like.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
Cutscene work begins with drawing backgrounds.
...maybe I made Timothy's hospital bed too small.
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.
I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.
Title menus are really important for home releases, and Game Overs are for less casual gamers.
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
The arms are done.
Now, let's see if adding wings is too much...
The next update may be full of bugs.
...moths, mostly.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.











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