Next up
Plan B for this sequence.
Now with real-time cleaning action, and a stretching sprite for the arm.
Some big motions require big animation.
The least I can do is try to get the big motions right before drawing all the other details.
A rather interesting thing I forgot about...
As the first major cutscene, I have to show the scale without going crazy with drawing too much.
As such, these two DemoBots up front do a bit of acting, and we never see them again.
Still doing cinematics.
It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.
The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.
The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.
The next update may be full of bugs.
...moths, mostly.
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.











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