Next up
There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.
If I know what I'm doing, I can flip most of that hand, easily.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.
...and yes, I did get inspiration from Jughead. What was your first clue?
The next update may be full of bugs.
...moths, mostly.
Behold, blending vertex positions!
Old position + ((number between 0 and 1) * the difference between the old and new position)
This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.
...and I've got four more angles to do this with.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
He's coming back. ...but just this once.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.











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