Next up
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
Part of the debugging experience is making sure enemies don't spawn in walls.
...but this is a great way to show off the shotgun in action.
It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.
Also not the final boss. Again, I may have gone a bit too far in a few places.
Now that the rigs for this boss are done, I'd better get around to animating them.
I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.
Drawing fingers in perspective is hard, but it'll be worth the effort.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
He's coming back. ...but just this once.
The next update may be full of bugs.
...moths, mostly.











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