Next up
If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.
...I'd better make a trailer or pitch reel.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.
Well, finding glitches was bound to happen.
In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.
I'd better fix that, THEN shrink the gap behind the boss.
A rather interesting thing I forgot about...
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.











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