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2 years ago

Found this in the archive. ZELDA style targeting in Unreal Engine.




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Added a new health bar. Color and opacity will be the same as the player body color.

The Hero..

Intro Video..I think the end of the sequence needs some tweaking.

LOOK WHAT I'VE FOUND, is this the Master's Sword?

Sample start screen..

Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

Working on a new color scheme..adding some finishing touches to the textures.

The Warrior was re-designed.

Like, share, tell me what you think.

Updated version, will stick with this one for now..

Targeting completed on interactables. Now to test on some enemies :)