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Next up
Targeting completed on interactables. Now to test on some enemies :)
Basic character design. More armor will be added as the story progresses...
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Simple splash screen...
The Warrior was re-designed.
Like, share, tell me what you think.
Found this in the archive. ZELDA style targeting in Unreal Engine.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Added a new health bar. Color and opacity will be the same as the player body color.
Updated version, will stick with this one for now..
Sample start screen..











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