
Next up
Targeting completed on interactables. Now to test on some enemies :)
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Working on a new color scheme..adding some finishing touches to the textures.
Added a new health bar. Color and opacity will be the same as the player body color.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Weapon Play Test..
Updated version, will stick with this one for now..
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Basic character design. More armor will be added as the story progresses...
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
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