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Targeting completed on interactables. Now to test on some enemies :)
Found this in the archive. ZELDA style targeting in Unreal Engine.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Sample start screen..
Added a new health bar. Color and opacity will be the same as the player body color.
Targeting play test on some enemy characters.
Updated version, will stick with this one for now..
Working on a new color scheme..adding some finishing touches to the textures.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
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