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Found this in the archive. ZELDA style targeting in Unreal Engine.
Weapon Play Test..
Added a new health bar. Color and opacity will be the same as the player body color.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Targeting completed on interactables. Now to test on some enemies :)
Basic character design. More armor will be added as the story progresses...
The Hero..
The Warrior was re-designed.
Like, share, tell me what you think.
Targeting play test on some enemy characters.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
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