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Found this in the archive. ZELDA style targeting in Unreal Engine.
Sample start screen..
Weapon Play Test..
Added a new health bar. Color and opacity will be the same as the player body color.
Working on a new color scheme..adding some finishing touches to the textures.
Basic character design. More armor will be added as the story progresses...
Simple splash screen...
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
The Warrior was re-designed.
Like, share, tell me what you think.
Updated version, will stick with this one for now..











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