Game
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2 years ago

Added a new health bar. Color and opacity will be the same as the player body color.




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Found this in the archive. ZELDA style targeting in Unreal Engine.

Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...

Working on a new color scheme..adding some finishing touches to the textures.

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Simple splash screen...

LOOK WHAT I'VE FOUND, is this the Master's Sword?

Targeting completed on interactables. Now to test on some enemies :)

Intro Video..I think the end of the sequence needs some tweaking.

Targeting play test on some enemy characters.

The Hero..