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Found this in the archive. ZELDA style targeting in Unreal Engine.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Targeting completed on interactables. Now to test on some enemies :)
Updated version, will stick with this one for now..
LOOK WHAT I'VE FOUND, is this the Master's Sword?
The Warrior was re-designed.
Like, share, tell me what you think.
Basic character design. More armor will be added as the story progresses...
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Simple splash screen...
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
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