Game
Fragment

2 years ago

Added a new health bar. Color and opacity will be the same as the player body color.




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Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

The Warrior was re-designed.

Like, share, tell me what you think.

Found this in the archive. ZELDA style targeting in Unreal Engine.

Targeting completed on interactables. Now to test on some enemies :)

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

LOOK WHAT I'VE FOUND, is this the Master's Sword?

Intro Video..I think the end of the sequence needs some tweaking.

Basic character design. More armor will be added as the story progresses...

Sample start screen..

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.