Game
Fragment

3 years ago

Targeting completed on interactables. Now to test on some enemies :)




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The Hero..

Added a new health bar. Color and opacity will be the same as the player body color.

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Found this in the archive. ZELDA style targeting in Unreal Engine.

Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...

The Warrior was re-designed.

Like, share, tell me what you think.

Updated version, will stick with this one for now..

Sample start screen..

Intro Video..I think the end of the sequence needs some tweaking.

Basic character design. More armor will be added as the story progresses...