Game
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2 years ago

Targeting completed on interactables. Now to test on some enemies :)




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Intro Video..I think the end of the sequence needs some tweaking.

Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...

Added a new health bar. Color and opacity will be the same as the player body color.

The Hero..

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Working on a new color scheme..adding some finishing touches to the textures.

Found this in the archive. ZELDA style targeting in Unreal Engine.

Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

Updated version, will stick with this one for now..

Simple splash screen...