Game
Fragment

3 years ago

Targeting completed on interactables. Now to test on some enemies :)




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Basic character design. More armor will be added as the story progresses...

Updated version, will stick with this one for now..

Working on a new color scheme..adding some finishing touches to the textures.

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

The Warrior was re-designed.

Like, share, tell me what you think.

Found this in the archive. ZELDA style targeting in Unreal Engine.

LOOK WHAT I'VE FOUND, is this the Master's Sword?

Sample start screen..

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Intro Video..I think the end of the sequence needs some tweaking.