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Found this in the archive. ZELDA style targeting in Unreal Engine.
Targeting play test on some enemy characters.
The Warrior was re-designed.
Like, share, tell me what you think.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Basic character design. More armor will be added as the story progresses...
Weapon Play Test..
Intro Video..I think the end of the sequence needs some tweaking.
Simple splash screen...
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Added a new health bar. Color and opacity will be the same as the player body color.











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