Game
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2 years ago

Targeting completed on interactables. Now to test on some enemies :)




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Found this in the archive. ZELDA style targeting in Unreal Engine.

Intro Video..I think the end of the sequence needs some tweaking.

The Hero..

Working on a new color scheme..adding some finishing touches to the textures.

LOOK WHAT I'VE FOUND, is this the Master's Sword?

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Added a new health bar. Color and opacity will be the same as the player body color.

Sample start screen..