Game
Fragment

2 years ago

Targeting completed on interactables. Now to test on some enemies :)




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Found this in the archive. ZELDA style targeting in Unreal Engine.

Added a new health bar. Color and opacity will be the same as the player body color.

Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...

The Warrior was re-designed.

Like, share, tell me what you think.

Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

Intro Video..I think the end of the sequence needs some tweaking.

Basic character design. More armor will be added as the story progresses...

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Targeting play test on some enemy characters.