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Intro Video..I think the end of the sequence needs some tweaking.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Targeting play test on some enemy characters.
Added a new health bar. Color and opacity will be the same as the player body color.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Found this in the archive. ZELDA style targeting in Unreal Engine.
Basic character design. More armor will be added as the story progresses...
Weapon Play Test..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Sample start screen..











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