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Game
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3 years ago

Updated version, will stick with this one for now..




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Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.

Found this in the archive. ZELDA style targeting in Unreal Engine.

Simple splash screen...

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.

Targeting play test on some enemy characters.

Sample start screen..

The Hero..

Added a new health bar. Color and opacity will be the same as the player body color.

Intro Video..I think the end of the sequence needs some tweaking.