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The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
The Warrior was re-designed.
Like, share, tell me what you think.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Targeting completed on interactables. Now to test on some enemies :)
Simple splash screen...
Sample start screen..
Added a new health bar. Color and opacity will be the same as the player body color.
Basic character design. More armor will be added as the story progresses...











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