
Next up
Working on a new color scheme..adding some finishing touches to the textures.
Basic character design. More armor will be added as the story progresses...
Added a new health bar. Color and opacity will be the same as the player body color.
Targeting completed on interactables. Now to test on some enemies :)
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Intro Video..I think the end of the sequence needs some tweaking.
The Warrior was re-designed.
Like, share, tell me what you think.
Found this in the archive. ZELDA style targeting in Unreal Engine.
Targeting play test on some enemy characters.
The Hero..











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