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The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Basic character design. More armor will be added as the story progresses...
Targeting completed on interactables. Now to test on some enemies :)
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
The Warrior was re-designed.
Like, share, tell me what you think.
Targeting play test on some enemy characters.
Simple splash screen...
Found this in the archive. ZELDA style targeting in Unreal Engine.
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