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Targeting completed on interactables. Now to test on some enemies :)
Intro Video..I think the end of the sequence needs some tweaking.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
The Hero..
Weapon Play Test..
Sample start screen..
Targeting play test on some enemy characters.
Added a new health bar. Color and opacity will be the same as the player body color.
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Found this in the archive. ZELDA style targeting in Unreal Engine.











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