6 years ago

Good morning! Check out this awesome helmet model by William Paré-Jobin!

https://www.artstation.com/artwork/3oxJQm

#3dart #helmet #hardsurface




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I hope you guessed Ham Sandwich.

Working on the mech selection in the main menu. One of these will be in the final game.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Fit test of The Batman body armor and cowl.

Model by Do3D.

I'm sure she doesn't mean any harm...

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh