Next up
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
player UI is coming together.
new level design, new gameplay changes, and now a new playermodel
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
limited working code for painting planets, not all the sections work right just yet, sadly.
new procgen code testing, day 2











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