Next up
new procgen code testing, day 2
limited working code for painting planets, not all the sections work right just yet, sadly.
ingame machines and gameplay build progressing.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
minor progress on the new procgen code
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
the UI states work now.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
HUD test











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