Next up
ingame machines and gameplay build progressing.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
limited working code for painting planets, not all the sections work right just yet, sadly.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
new level design, new gameplay changes, and now a new playermodel
minor progress on the new procgen code
...
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched











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