Next up
HUD test
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
the UI states work now.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
minor progress on the new procgen code
ingame machines and gameplay build progressing.
player UI is coming together.











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