Next up
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
HUD test
new level design, new gameplay changes, and now a new playermodel
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
minor progress on the new procgen code
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
testing the mood and ambience of things as i get player control systems wired into the text frontend.
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
...
ingame machines and gameplay build progressing.











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