Game
HARMONY VOID

5 years ago

gravity and physics being refined.




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first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the UI states work now.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

new procgen code testing, day 2

HUD test

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate