Next up
ingame machines and gameplay build progressing.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
limited working code for painting planets, not all the sections work right just yet, sadly.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
new procgen code testing, day 2
HUD test
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
player UI is coming together.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
the UI states work now.











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