Game
HARMONY VOID

5 years ago

gravity and physics being refined.




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new level design, new gameplay changes, and now a new playermodel

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

the UI states work now.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

minor progress on the new procgen code

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

player UI is coming together.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results