Game
HARMONY VOID

5 years ago

gravity and physics being refined.




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the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

HUD test

minor progress on the new procgen code

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

testing the mood and ambience of things as i get player control systems wired into the text frontend.

ingame machines and gameplay build progressing.

new level design, new gameplay changes, and now a new playermodel