Game
HARMONY VOID

5 years ago

gravity and physics being refined.




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player UI is coming together.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

the UI states work now.

new procgen code testing, day 2

ingame machines and gameplay build progressing.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty