Next up
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
...
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
minor progress on the new procgen code
new procgen code testing, day 2
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
HUD test
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more











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