Game
HARMONY VOID

4 years ago

minor progress on the new procgen code




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the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

testing the mood and ambience of things as i get player control systems wired into the text frontend.

new level design, new gameplay changes, and now a new playermodel

the UI states work now.

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

HUD test

ingame machines and gameplay build progressing.