Game
HARMONY VOID

4 years ago

minor progress on the new procgen code




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ingame machines and gameplay build progressing.

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.

HUD test

new level design, new gameplay changes, and now a new playermodel

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

player UI is coming together.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the UI states work now.