Next up
the UI states work now.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new procgen code testing, day 2
testing the mood and ambience of things as i get player control systems wired into the text frontend.
limited working code for painting planets, not all the sections work right just yet, sadly.
...
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
player UI is coming together.
ingame machines and gameplay build progressing.
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.











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