Next up
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new level design, new gameplay changes, and now a new playermodel
ingame machines and gameplay build progressing.
player UI is coming together.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
the UI states work now.











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