Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new level design, new gameplay changes, and now a new playermodel
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
...
the UI states work now.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.











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