Next up
new level design, new gameplay changes, and now a new playermodel
ingame machines and gameplay build progressing.
...
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
player UI is coming together.
minor progress on the new procgen code
HUD test
limited working code for painting planets, not all the sections work right just yet, sadly.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more











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