Next up
new procgen code testing, day 2
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new level design, new gameplay changes, and now a new playermodel
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
ingame machines and gameplay build progressing.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
minor progress on the new procgen code
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
the UI states work now.











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