Next up
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
minor progress on the new procgen code
new level design, new gameplay changes, and now a new playermodel
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
limited working code for painting planets, not all the sections work right just yet, sadly.
the UI states work now.
some weaknesses being addressed and features added
-games not spooky enough yet
-too one note if its the same type of ship over and over again
-out of map boundaries and can i make the level endless?
-level variety still too dry and empty
player UI is coming together.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
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