Next up
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new procgen code testing, day 2
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
new level design, new gameplay changes, and now a new playermodel
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