Next up
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
new procgen code testing, day 2
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
player UI is coming together.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
new level design, new gameplay changes, and now a new playermodel
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
testing the mood and ambience of things as i get player control systems wired into the text frontend.











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