Game
HARMONY VOID

4 years ago

new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate




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HUD test

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

the UI states work now.

ingame machines and gameplay build progressing.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.