Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
...
player UI is coming together.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
minor progress on the new procgen code
good news: endless generation of multiple ships is possible, as is progression with travel
bad news: crossing a gap for five boring minutes is unacceptable
possible solution: no more spaceships? switch to endless terrain?
limited working code for painting planets, not all the sections work right just yet, sadly.
expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.











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