Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
new level design, new gameplay changes, and now a new playermodel
player UI is coming together.
minor progress on the new procgen code
first item: more new enemies for the roster.
second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.
HUD test
...
the UI states work now.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results











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