Next up
ingame machines and gameplay build progressing.
minor progress on the new procgen code
HUD test
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
new procgen code testing, day 2
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
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