Game
A Week at Shady's 2 Remastered
12 hours ago

Guys I'm genuinely stuck. I can't start working on the cameras until I have a reason for the player to use them, because most likely that would involve configuring a camera a specific way, and I don't want to have to delete old code. Please help!!!


Also, thanks for the help, @super_123partez . I'll add your ideas, but what I'm saying is I need something on the cameras that's urgent, like the puppet.



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Started working on the cameras, but I haven't actually added any yet.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

I've officially begun work on the actual gameplay of AWAS2R!

This a cool setup?

MOVE OUT OF THE WAY

Then & Now