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101
3 years ago

Hit reactions, knockbacks, recovers, testing combat for multiplayer.




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After a couple of months, I finally have the free time to play with unreal engine. (Wall climb mechanic)

Multiplayer test 2, bug we're everywhere.

So the demo might not have a multiplayer yet.

Some tweaks, to make it feel more rpg.

Unlike my previous post that looks more like an fps.

Hey! I made this Realistic Super Saiyan Sketch. What do you think?

Working on comms.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Nothing to see here, just slashing air.

https://gamejolt.com/games/boxer-rpg/780938

Having the texture default to 1 color makes it easier to costumize color.

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Now they run faster, makes the game a little more alive.