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Next up
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Working on something
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
Tomorrow
2 years! And another update..?
The 360 customize menu is basically done (still amazes me that this is clickteam). Any changes I should make?
OUT NOW! GO PLAY!!!
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Announcements!! Game engines, independence, and Virtual Reality
FNAF Accuracy in a 3d game engine?? No way!
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