Game
Five Nights At Treasure Island: VR (Fan-Made)
16 hours ago

Hello! we've re-done each jumpscare to hopefully be.. more scary we want to provide a scary but also "faithful to the original" type of jumpscare, and I think we've done it! I know this was a lackluster devlog, but we've got a lot coming! Stay tuned.




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As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃

Real devlog work done on rendering main map! Almost finished i promise. Mike is currently working on floor 2 of the Pirate Caverns. we plan to finish the map by next week dont tell mike i said this no promises but we might have an alpha build soon. Seeya!

Devlog 4 - 09/24/25 Thank you for ALL THE SUPPORT!!

Grey boxed and begun rendering cam 2 - Qwerty Finished cam 6 render - Mike begun work on monitor - Mike

And what is an Endo without its suit

Devlog 3 I am tired 4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3. Again, Thank you for all of the support and have an amazing thursday night!

What is seen in shadows

Is easily misunderstood in the mind of a child. #FNAF

Abandoned by daisy

Devlog 3 - 09/18/25

I hate unity :) office rendered, now we focus on rendering cam 6

Environment Work As Of Late

Devlog 2 - 0/9/17/25

Rendered main office (mostly) - Mike

Cam 6 Greybox finished - Qwerty