6 years ago

Hey everyone, thanks for you patience. I haven't announced the next challenge yet because I was trying to put together a prize.

The good news is that I think I've worked it out so stay tuned, I should have the challenge posted in a few hours!




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Voidstone now includes highly advanced QoL features, like a pause menu!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Fit test of The Batman body armor and cowl.

Model by Do3D.

Ukiyoe style experiment...

I'm sure she doesn't mean any harm...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines