Game
Through the Thorns and Curses
8 months ago

Hey GameJolt!
The first of many updates - build is available. It's relatively short and contains a prologue (tutorial), but you can try it out and let me know what you think!

Build will be updated regularly (with an extended demo campaign coming soon).




0 comments

Loading...

Next up

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

New ability for additional diagonal movements. The way to avoid problems and save time

Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

Improved visuals for Starting screen and for the Town Still a lot of space for the improvements!

I suppose it is time to make new gameplay cut with new cards, sounds, and animations