Next up
How do y'all feel about scanlines?
Automatic scaling and swapping Retro Camera properties on the fly.
I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine
Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #gamedev #unrealengine #pixelart
NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness High Quality Interpolation Proper Aspect Ratio Dynamic Border Wallpapers WIP with more to come!
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
This won't view correctly here as an embedded video, so check this out on YouTube!
GameBoy Filter - Unreal Engine 5
The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck
WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine We made this on stream last night.
Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready 👇
GOOD NEWS!! Health Update + Mega Man the Rulers of Space Update (Clipped from last night's live stream.) https://youtu.be/XQeJd_Po42w
You have no idea how SICK I am of having to setup this Cast branch over and over. Never again! #unrealengine #unrealengine5
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