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Mega Man: The Rulers of Space
2 months ago

Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine




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BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman

Apparently you can soft-lock Mega Man & Bass

(I didn't save, so I'm cooked for this playthrough.)

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!

#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)

When Dr Wily goes HARDSTYLE

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

I DEMAND another Mega Man Show!

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine