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Mega Man: The Rulers of Space
11 months ago

Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine




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Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

We're facing an extended stay at the hospital during my wife's mother's recovery from a serious brain bleed.

If you can help please take a look.

https://www.gofundme.com/f/help-amber-be-with-her-mom-in-icu

I did a big giant reorganization of every code file in every plugin I made for #UnrealEngine. Nice and clean, ADHD satisfied, but I'm exhausted now...

When Dr Wily goes HARDSTYLE

Kirby is getting bigger and stronger. 💪

I DEMAND another Mega Man Show!

Cooking today. Proof of concept to Increment and Decrement ANY UEnum;

ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA

For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.

#UnrealEngine5 #UnrealEngine

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Give your PC what it really wants…

Not sure if dog or parrot...