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Mega Man: The Rulers of Space
23 days ago

Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine




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If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine

🔴LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! 🔷 https://www.twitch.tv/marcdwyz 🔷 https://youtu.be/Wj6Z1SHu-JI

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

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Wishlist the game now: https://bit.ly/slimeheroessteam

It's my birthday! But the present is for all of you.

Enemy objects now explode into parts, similar to some other Mega Man titles.

#gamedev #UnrealEngine #megaman

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A new quest inspired by Inayah - Life After Gods has entered your quest log!

Get the game or try the demo at https://bit.ly/steaminayah

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman