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Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan (60fps video link in replies)
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
When Dr Wily goes HARDSTYLE
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
I DEMAND another Mega Man Show!
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!
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