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This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I failed to make the FGC GameJam deadline but I am VERY proud the work the team did. We have decided to finish the demo anyway, after some rest 😵💫
Pixels: KosenaMaster, P0K3TT0, shinbaxter_, yoshinpixels
Music: mstaple_music
Code: agoaj & me
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
When Dr Wily goes HARDSTYLE





















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