https://sketchfab.com/models/417bb0e4a91b41bb8c23eb44671e49ae
Finally got around to retopo'ing this model that I made earlier this year, a Savage 110 BA rifle. Modeling/Baking in Blender, texturing in SP, approx. 8k tris. I could've spent more time on the textures but... didn't ¯\_(ツ)_/¯
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Ukiyoe style experiment...
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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