5 years ago

https://sketchfab.com/models/417bb0e4a91b41bb8c23eb44671e49ae

Finally got around to retopo'ing this model that I made earlier this year, a Savage 110 BA rifle. Modeling/Baking in Blender, texturing in SP, approx. 8k tris. I could've spent more time on the textures but... didn't ¯\_(ツ)_/¯

#3dart #rifle #weapon


Savage 110 Tactical - 3D model by Bryan Hazzard (@WatThaDeuce) [417bb0e]
Got one of these earlier this year, so I decided to model one! I would have liked to spend more time on the textures but just didn’t have the time. - Savage 110 Tactical - 3D model by Bryan Hazzard (@WatThaDeuce) [417bb0e]
https://sketchfab.com/models/417bb0e4a91b41bb8c23eb44671e49ae/embed?autostart=1


7 comments

Loading...

Next up

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Voidstone now includes highly advanced QoL features, like a pause menu!

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Working on the mech selection in the main menu. One of these will be in the final game.

ten years

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Ukiyoe style experiment...

I drew @MemeManOfficial because it's fun !! :>

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.