https://sketchfab.com/models/417bb0e4a91b41bb8c23eb44671e49ae
Finally got around to retopo'ing this model that I made earlier this year, a Savage 110 BA rifle. Modeling/Baking in Blender, texturing in SP, approx. 8k tris. I could've spent more time on the textures but... didn't ¯\_(ツ)_/¯
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm sure she doesn't mean any harm...
I hope you guessed Ham Sandwich.
HI HI HI back from the dead!! And good news? A BRAND NEW RENDER FOR YOU ALL TO ENJOY!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Working on the mech selection in the main menu. One of these will be in the final game.
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