https://sketchfab.com/models/417bb0e4a91b41bb8c23eb44671e49ae
Finally got around to retopo'ing this model that I made earlier this year, a Savage 110 BA rifle. Modeling/Baking in Blender, texturing in SP, approx. 8k tris. I could've spent more time on the textures but... didn't ¯\_(ツ)_/¯
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Ukiyoe style experiment...
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm sure she doesn't mean any harm...
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