https://sketchfab.com/models/8cbc65f718a546f7851d4c3058c02d6d
Practice for sculpting and stylized PBR workflow. Mix of hand painted and procedural textures.
I modeled this in Blender and textured in Substance Painter.
Tell me whatcha think!
Concept by Ivan Shishkin:
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.











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