Next up
Concept design for the Dark Forest level. #gamedev
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday










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