Next up
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Gotta learn how to aim. #gamedev
The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Concept design for the Dark Forest level. #gamedev
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
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