Game
Star Blitz X - Demo
5 years ago

https://www.youtube.com/watch?v=LBkTfB7oqrA

Devlogs 1 #

We manage to include the camera rotation and the scene of the asteroid belt. To move the camera by pressing the left or right ALT key and it would turn a 360 degree left or right from the front of the Earth or the asteroid belt.


YouTube
https://www.youtube.com/watch?v=LBkTfB7oqrA
youtube.com


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#GJAsks what was the first game console that I had. While the Atari 2600 back in 1983 wasn't my first, but mostly the family own. My first game console was the NES 8 bit back in 1989. I got it for Christmas and remember playing it ever day and loving it.

#MarioDayPowerup asks what is my favorite Mario powerup. To me is the Tanooki Suit like the Raccoon Suit not only flies and tail attack, but change into a statue suit to avoid enemies. Even the Thwomps can land on top Mario without damage him.  

#GJAsks who is my favorite video game villain for me is a two-way tie between Dr. Wiley and Dr. Eggman. While both share similar traits as mad scientist that are destiny to fail, but manager to bounce back in a new sequel is very admirable.

#GJAsks who is my favorite video game hero to me is tricky with so many but one comes to mind is Mega Man. A story that is half Pinocchio and half Astro-boy as a ordinary android is force to become a hero to fight for justice for humans and robots alike.

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.

Devlogs 16#

Showcase the bonus round that is inspire from the classic arcade game called Galaga, which appears after level 10. The second bonus round is included in the full version right after the 30th level.

Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.

Devlogs 17#

Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.

Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.