https://www.youtube.com/watch?v=mJh7dF3afsY
Hey guys!
Just to let you know that I am working on correcting some bugs and implementing a lobby/room system.
In the future release, you will see in real time who is joining your room and the players they add (see video).
Next up
Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.
Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.
Who wins?
I know that sounds boring, but the next release is also the opportunity to rework the menus! :D
For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).
New title screen coming soon!
To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
I added diamonds to Happy Dogfights! they will be worth 50 coins, which is coincidentally the price of a bomb!
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
Release 0.3.0
You can now choose between a "Intuitive" or "Precise" control scheme and more... (see changelog below)










0 comments