https://www.youtube.com/watch?v=PFXlSrWisBg
New modes and attack introduced in latest build.
Next up
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
What do you think of the water dragon?
Some updates for Voxel Fight, check it out!
New characters and intro sequence
Update coming soon!
A quick clip of the world scoreboard in action.
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.










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