https://www.youtube.com/watch?v=PFXlSrWisBg
New modes and attack introduced in latest build.
Next up
Check it out!
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
New characters and intro sequence
Some updates for Voxel Fight, check it out!
Update coming soon!
A quick clip of the world scoreboard in action.
What do you think of the water dragon?
pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.










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