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Mega Man: The Rulers of Space


11 months ago

I am doing better! I've just started doing tiny bits of work when possible, minding my limits.

I started migrating my Unreal Engine work to plugins! Building my "SKYHI Framework". Finding my flow with Unreal finally.




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Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine

This tweet from a mutual got my optimization psychopathy going.

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Details & Benchmark in reply!

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

The Cryptmaster Anniversary Update is here! 

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Try the FREE DEMO: https://bit.ly/CryptmasterSteam

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#gamedev #unrealengine #unrealengine5 #megaman

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We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

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Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan