I'm still refactoring a lot of the code, albeit a little slower than I would like to be. For one, I need to actually add the state machine for the player controller and AI I'm just being a lil bit lazy there. I also need to remake a lot of animations I'm not entirely liking at the moment, and a few other things here and there. But no this game is absolutely not cancelled, I know no ones asked yet but I like to assure everyone that the game is infact still in development! Have a good one guys 
Next up
Another preview of the game. Woods of light during the night time
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Did some work on a new area, nothing here *yet*
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Not Dead Yet!
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet











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