I'm still refactoring a lot of the code, albeit a little slower than I would like to be. For one, I need to actually add the state machine for the player controller and AI I'm just being a lil bit lazy there. I also need to remake a lot of animations I'm not entirely liking at the moment, and a few other things here and there. But no this game is absolutely not cancelled, I know no ones asked yet but I like to assure everyone that the game is infact still in development! Have a good one guys
Next up
May as well drop another preview
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Not Dead Yet!
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Did some work on a new area, nothing here *yet*
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
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