I'm still refactoring a lot of the code, albeit a little slower than I would like to be. For one, I need to actually add the state machine for the player controller and AI I'm just being a lil bit lazy there. I also need to remake a lot of animations I'm not entirely liking at the moment, and a few other things here and there. But no this game is absolutely not cancelled, I know no ones asked yet but I like to assure everyone that the game is infact still in development! Have a good one guys 
Next up
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Did some work on a new area, nothing here *yet*
Not Dead Yet!
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
May as well drop another preview
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.











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