Here's the Jam page for anyone interested.
https://itch.io/jam/lowrezjam-2021

I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
Next up
Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
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