Making very slow daily progress but this sets our whole life back as you can imagine; medical bills and all the short and long term repercussions of becoming disabled (hopefully temporary).
Next up
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames
before the quest ends on May 20 and you'll get Coins!
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
4 comments