Game
Mega Man: The Rulers of Space


10 months ago

I don't know if this is allowed here but, my wife setup a donation for where I'm paralyzed and all now. No gamedev until I'm healed.

gofund.me/155b9e10


Making very slow daily progress but this sets our whole life back as you can imagine; medical bills and all the short and long term repercussions of becoming disabled (hopefully temporary).



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The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!

#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

When Dr Wily goes HARDSTYLE

Apparently you can soft-lock Mega Man & Bass

(I didn't save, so I'm cooked for this playthrough.)