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Game
Rise Of The Mage
5 months ago

I finished my "universal game framework" and finish a tranfer of a game to it.
Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.




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RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

some decor improvement

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

These are the enemies in our game #CultofBlood. Show me yours!

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

ANNOUNCEMENT

Now you can follow and wishlist #GrottoEscape on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a Proto Gameplay Teaser 20260112

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Just other version of Main music theme

⚡ Bow’s powers are charging up for the next chapter of High School Hills! ⚡

🎮 Wishlist or try the demo now:

https://store.steampowered.com/app/3960230/High_School_Hills_Dre…

#IndieGames #PixelArt #GameDev #IndieGameDev #IndieDev #unity

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.