Game
Rock Beyond Time
3 years ago

I had to do a minor fix again. One of the songs was incorrectly labeled in the Pause menu. It's fixed now.

Another late-game detail change has been added as well on the Pause Menu.

Also, the file size is bigger because of a new update coming soon.




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Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

A rather interesting thing I forgot about...

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.